Gameplay Mechanics

At it's heart Star Trek Fleet Command is a resource management game. There is an element of both player vs. player as well as a player vs. environment taking the form of space ships fighting in space.

STFC is hard

=Combat Mechanics=

Mitigation and Pierce
How what when where?

Hostiles
hostiles and how they change (specials?)

Players
players pierce us, we mitigate!

Isolytic Damage
This is a form of damage in the game. Todo.

=Base Building Mechanics=

Efficiencies
where does all this come from? what is the rewards versus the costs?